Edmund McMillen's The Binding of Isaac helped kickstart the mainstreaming of roguelike elements in indie games that we have been seeing trickle into the AAA industry over the last few years. Mixing top-down shooting with the dungeon exploration of a classic The Legend of Zelda title, The Binding of Isaac plays pitch perfectly for what it's designed to be. The randomized elements fit together seamlessly for a gameplay experience that's never the same twice in a row.
Should this 2011 indie hit be considered one of the best games of all-time?
Outro music: The Binding of Isaac 'The Clubbing of Isaac' by Big Giant Circles (http://ocremix.org/remix/OCR02302)
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