Growing out of a prototype conceived for the Super Nintendo, Super Mario hit the gaming landscape like a thunderbolt of Italian stereotypes in 1996. Shigeru Miyamoto had managed to push back the launch of the Nintendo 64 from its prime holiday release window in 1995 to give a handful of precious months to finish development on Super Mario 64. It was a massive gamble, but the release delivered a landmark example on how to create a 3D platformer on consoles that shaped generations of games and gamers.
Looking back on it over two decades later, can Super Mario 64 still be considered one of the best games period or has time taken its toll?
Outro music: Super Mario 64 'Toadstool's Groove' by Tetrimino (http://ocremix.org/remix/OCR03215)
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