Brothers: A Tale of Two Sons was born from the vision of filmmaker Josef Fares. Fares, a Lebanese refugee, managed to escape the country's civil war in 1987 and relocate to Sweden with his family. He became a prolific director in the Swedish film world and made Jalla! Jalla! one of the most popular films in the country. Released by Starbreeze Studios in 2013, Brothers adopted a highly unconventional dual joystick control scheme for its isometric adventure game. It became an instant critical darling, but what did it do right to earn that praise? Perhaps things are different when revisiting the game from a 2017 perspective.
Is Brothers: A Tale of Two Sons worthy of the praise it received for its cinematic vision and unique control scheme? Is it one of the best games period?
Outro music: The Witcher 3: Wild Hunt 'Love and Loss' by Sebastien Skaf (http://ocremix.org/remix/OCR03484)
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